Making of Javantea's Fate 115

Today's lesson is: do not assume that your enemy does not have info that you can use to it's demise. In fact, your enemy is your best source of destruction of your enemy. That assumes that you have enemies. I have one enemy and I'll put his name here: Joel R. Voss. He is an evil, untrustworthy, unintelligent slacker and he is me. You might remember six days ago when I said that if I were to make a non-violent RPG, I would make the antagonist and protagonist be the player. It makes for a fun game if you give it an interesting plot. But back to destroying your enemy. I am often referred to as an enemy of the state. Sure I am innocent of any crime that is not protected by the Constitution, but I have trouble with authority. I dislike when some idiot says something stupid and people expect me to do what the idiot says. Take George W. Bush, he says that North Korea, Iran, etc are our enemy. They are not my enemy. As I said before, my only true enemy is myself and thus it exempts every country from my hate list. But when I say that North Korea has done nothing wrong, people expect me to take George W. Bush's advice. Fuck him! He doesn't mince words, I won't mince words. A second war with North Korea will end with the destruction of the US. Period. Note that we lost the first Korean War. Note that South Korea hates Bush for good reason. Note that the US will not survive the next dozen years without a war against the rest of the world. That is what Bush is proposing. He assumes that the military force of the US can attack indeed all of the world including America. Domestic threats are far worse than any foreign threats. So what is my plan to use this picture? This is a topo picture of downtown Seattle. It was created using dlvg32 Pro by the USGS, a government agency. The data was provided by GIS Data Depot, a free service. My home is pictured five blocks north of the I-5 Bridge. This map will be used to generate heightmaps for Javantea's Fate as well as for UAV: Rebel Rage.

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Making of Javantea's Fate 116

Ah, I probably shouldn't be showing you JF so far ahead. But I will anyway. I had the idea after rereading my Scene 7. It's such a good scene. I didn't think that that my idea would last overnight or even as long as it takes to mess with a model that much. So I put an hour into today's Making Of JF at 4 AM. Unusual? Only 22 hours early. I won't post it until tomorrow night so that everyone gets a chance to see yesterday's JF. I've started to notice, Making Of JF is too easy to do everynight. I rarely get an actual page JF done, but I probably wouldn't get much more if I didn't do Making Of JF. At least Making Of JF ensures that I'm always working on everything. Tonight's (aka tomorrow night's) lesson is that Corel can give you a good looking prototype before your brain forgets or your fingers unlearn the strokes of the mouse. And to answer your question: No, you're imagining sexual content in my literary battle against ambiguity. What about your other question? Well, the answer is yes, I do dislike the silly quality of this picture. It looks like a dwarf or something. Oh well, gimme a break. Life is a test, I flunk tests, but I get a B in the class anyway. If you think it's unfair, just explain to me why you don't write a few pages per night to your beloved fans.

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Making of Javantea's Fate 114

This picture is a continuation of a previous work which is a continuation of another work. Why am I bothering? Well, first off, I'm unhappy. Don't ask. So my first thought was to not do JF Making Of. Well, I'm very determined. So I did the least that I could. What is different between this Jeep and the jeeps before? First off, it has seats. That's pretty important for even slightest semblance of realism. Secondly, this is smooth. I didn't know that a person has to clear the smoothing groups in order to get smooth shading with MilkShape. That was forty-nine days ago. What will JF be like in forty-nine days from now? Even smoother. My lesson for the day could be that a person should stick to the basics when s/he is angry, but I won't say that. I'll say that a simple set of lines and a box can make a fine texture when used properly. All I did was make a good 3d model and throw the lines where they ought to go and bingo. Add a circle, a curve and you can make a very powerful texture. Add anything else and you get crap. Stick with the basics for your texture. If your Sci-Fi flick requires a messy texture, you're better off skipping it. 3d models in themselves are far too complex to have complex paint on them. Just "keep it simple, stupid." Read below, it might help you make an informed decision about something very important that affects you.

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Making of Javantea's Fate 113

Skip to the next paragraph if you're not a primate. My plan... Hmmm, my plan is to give Jav a better body. But as you can see or may not see, it isn't working very well. I actually have a friend who looks like this. Chuck has a goofy smile, big eyes, and a head that looks like a watermelon on a toothpick! Hehehe. I remember he had a size 10 hat. Man alive, what honking cranium. Ah, what can a guy do? Well, if he's a 3d character like Jav #40, he can shrink his head, stretch is arms and legs, etc. But I tried that. It doesn't seem to work. I actually stretched it to the exact dimensions of Jav #34 who is seen in Scene 3-5. However, #40 doesn't have the lanky appearance that #34 does.

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