Sorry, no nothing tonight. I spent all my time writing the blue reply in the letter below.
You were expecting maybe Scene 5, Page 5? Well, tough luck. JF is not a fair mistress to me or to you. Some days you'll get a comic, some days you'll get a Making Of JF page, and some days you'll get jack. I can safely say that I am hurt much more by any pain that you recieve by this page. 264 Triangles is a bunch compared to the very basic car that I always think of. You see, in my mind, I have this picture of a rabid automobile that is a derivative of the cars in Streets of San Francisco or similar. If you didn't play that back in the day, you're missing out. It was a 3d driving game back in the day of 386-25 etc. No graphics, 16 MB of RAM, 2.8 MB of data was more than one could imagine. For goodness sakes, you can put a pair of Bibles in 2.8 MB. But these days, it's not uncommon to see one texture for one car taking up 8 MB. I cry everytime I see a good looking virtual car. A tear of joy and a tear of nostalgia. I think how beautiful cars can be. Then I think of how beautiful Streets of San Francisco was. Crazy Taxi, Midtown Madness 1 + 2, and Grand Theft Auto 1-3 all are driving games set in a city. There are a bunch of good arcade games also. But they lack the novelty of Streets of San Francisco. I want something new and beautiful. But my vision of beautiful requires simplicity. I've never seen something that is beautiful and complex. Whenever I see complex, I am almost sickened. If I want complex, I'll go do some physics problems. So I say that this car is almost a compromise between the two. It gives in to the details of a car, yet it retains the very simple bases of a car. I might ditch the windows for a texture to make it more simple and lower poly. Each window is 10 triangles where there only needs to be two. That's 48 extra triangles. But then, of course, I can't roll down the windows. I need to add seats, but that's easy. I also need to add a driver. These cars won't be parked. They'll be driving down the road in Scene 6. I'm mixing it up for the next scene since Scene 5 is coming to a close soon.
Yes, this is my ticket for the Incubus concert tonight. No real art lesson today, but read on if you will. The concert r0x0red my ass. Yes, it was the kick in my booty. Incubus played so many awesome songs for two hours straight. It was amazing. The entire Key Arena was packed to the brim with kids. The floor was one big mosh pit and above the mosh pit was rows and rows of people in seats. Where was I? Front and center? Crowdsurfing? No. The last row in a seat that didn't exist. I had to steal someone else's seat. Why was I not front and center, where I should have been? Because I didn't get General Admission tickets. The reason for that is that I only learned about the concert on Tuesday. Nickelback is coming to town on May 15 or so, so remember: General Admission == mosh pit fun! What else? Incubus lacked the energy of their opener, but of course, they had to pace themselves for four times as much singing. Yes, two hours of rocking music really did me in. I'll give you a few details. First, I didn't eat dinner before, so I was running on no energy. Secondly, I didn't sleep much last night. Thirdly, someone was blowing pot smoke into my face. Contact high? No. Should I have? Most definately. Let me tell you that I do not get high unless I will it. I do not will unnatural highs, so I am immune to, yet hypersensitive to drugs which is why I do not do them. Instead, I breathe air deeply and convince myself that I am invincible. It works better than any drug. So these people are smoking pot somewhere in front of me. I can't see who, but I know that they're smoking a lot of it. They must have gone through $60 worth of pot judging from all the smoke the blew up at me.
Uh, another one of those angles. Yes, this is the only angle that this model looks good from. No, this is not a perverted angle. I thought that it was a good angle because it does well to show the light. Light does good things when used right. Of course, MS3D only has one light that eminates from the camera. It's not very interesting and it makes for bad shots often. But what can a person do? It's just a model editor. We cannot expect too much from it. In fact, adding lights would be a hassle. But anyway, we can see that this angle gives a feeling of muscle and skeleton structure. It isn't perfect, but it's good for my purposes. I guess the lesson should be: look at your models from every angle. Some angles give away details that top, front, and side leave out.