Ah yes, 2:26 AM gives me another Making Of. You, lucky person get to see something very cool coming together and learn from it. Of course, the guy here doesn't have a head, but using AltSci Relative Face Manipulation System, MS3D, and Lith Unwrap, I'll have a head before you can ask "Scene Five next week?". The main part of this is the gun even though the skeleton is important and almost nothing was done to the gun, the gun is still more important. I'll give the thematic background in the third paragraph. The gun is found somewhere else. Do you remember our friend Sammuel and the Gang Members at the Rave? This gun without a skin was the gun that the Gang Leader was going to use on Sammy. Yes, Jav stole that gun away and the guy here is using a gun of the same manufacturer to shoot you. Heheh. Well, the gun *is* pointed at you, isn't it? And you can see it going off. If I had time to make a movie, I'd show you how awesome it looks. He cocks the gun, and fires a round. The feet do a little shuffling and there we go. One big thing is that this model has excellent skeleton. When the shoulders move, it doesn't mess up the arms. The hands work well, the legs don't get disfigured. The chest doesn't get messed up either. I think this is definitely my best mesh/skeleton combination yet. But the gun took about 10x as long as the skeleton. That's why I say the gun is more important. You see, I downloaded this program, Lith Unwrap and it's the bomb. It does perfect texturizing. In fact, from now on, that's all I'm going to use for textures. It works so well that I'm quite amazed. The gun uses a 256x256 Texture and has 46 vertices and 84 triangles. It's a marvel of low poly design. It's simple, it's curves are not very hard to make, but it signifies a gun from a mile away. Up close you can see, indeed this is a gun. Check out Lith Unwrap if you do anything with textured 3d models. It's definitely the most professional program that I've seen with stability, aesthetics, and mathematical prowess even though it's a tad slow. I'm not sure why it's slow, but I assume that there's something deep going on in it that isn't quite optimized (perhaps the line drawing function is drawing each line a hundred times?). Anyway, it gets the job done. I just selected the faces from the 3d perspective preview model (I wish MS3d had that feature), set the preview mode to bottom/side/top/front, click the menu Tool, UV Mapping, Camera, repeat six or fewer times. Then I export to BMP and I texture it. Then I'm done. I did the gun texture in MS Paint. Heheh. It still turned out okay considering!
Don't tell me that I didn't warn you in the "Making Of" pages of this event. I am feeling a bit lazy not doing my homework today, so I decided that I'd do Scene 4 to make up for it. Page 2 is done also and in my directory, but I won't post it until tomorrow. But now I have to go do my homework. There's no Making of page today or tomorrow considering that I kicked out these two pages. That means that I'm going to work very hard on Scene 5. It's going to make a heck of a scene.