Making of Javantea's Fate 64

Okay, what do I have for you tonight? Well, it's a pair of AltSci Goggles. Remember Scene 1? If you understood it (which you probably shouldn't unless you read the unreadable rant below it and the Character Page), then you probably understood that AltSci Tactical Goggles are very cool things indeed. This pair is just my company logo. Company? Ya, for silly reasons, I like to say AltSci Concepts instead of I. It all started when I bought altsci.com. It's not up right now (because Network Solutions says that I don't own it), but it used to be cool and it's going to be awesome when I sue the fsck out of Network Solutions. Hindering creativity is a crime in JF's anarchy while hindering capitalism is a crime in America. Either way you look at it, they're going to pay for fscking over AltSci.com. Back to the AltSci Goggles. The model is very very old. Back when I couldn't do a decent human model. Errm, maybe I should say I couldn't do a model half as decent as the current models. Anyway, you might see it here if you looked. But there's a major difference. I used LithUnwrap to make it sweet. Then I changed the skin look cool. It actually looks kinda funky, but cool funky I think. Tell me what you think of the funkiness.

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Making of Javantea's Fate 63

This is the second floor of Sensei's Apartment. A lot of stuff is going to happen here. How did I make it? This is quite a lesson. I took a big box. I duplicated it and scaled it vertically by 0.3 and in the XZ-plane by 0.98. I duplicated that twice and that returned a three story building interior. I then took all three of those and flipped all the faces. That makes it look correctly for the indoors. That's what's needed for the ceiling and floor. Then I added the thing on the left. It's just a duplicate of that floor scaled to become the negative of a c-shaped hallway. Then I added the door on the right. That was easy, a few extrudes made it no problem(extrude five and move negative five, scale X 10% gives you a door). The stairs are something else, though. First off, as you can see it's a ramp instead of stairs. I'm going to texture it with lines. Call me lazy, but stairs are not as easy as they sound. If I was crazy like a fox, I'd subdivide the stairs, but I'm not. First off, there's a problem with three closed boxes (floor 1, 2, and 3) being connected since holes don't grow on boxes in MS3D. Maybe they should, but that's a discussion for Mete. Likely he'll say "Let them eat cake," even though he tries his best to please his users. The reason for that is the structure of MS3D being that of create vertices and change them rather than click a button and get a bunch of vertices that you don't want (which is the motto of every 3d program out there except MS3D). Anyway, my solution was simple. I extruded the side of the building and pulled that where it should be. It's more of a temporary fix than a permanent solution, but if I want perfect and extensible, I'll redo it all instead of redoing it all. Hehehe. So, I have my extruded stairway. I do it on all three stories of the building, delete the bottom of the third, bottom and top of the second, and top of the first. You see why, right? It's so that I can connect the three boxes into one box. It works well. Next up was the stairs. That was pretty easy. I duplicated the top of the stairway box and moved it to the position. I squished it and extruded a square out of it. Then I pulled the second square down to midway in the stairwell. You can't see it now, but there's a flat place on the ramp switchback. Anyway, I duped that rotated it 90 degrees around the Y-axis and moved it into place. Then I was on to the last part: the railing. The railing was actually easy and fun. I started with a box. I pulled one end of the box down the flight of stairs and then I had the railing. But the inbetweens are important to. As you see, the place where the two join is the coolest thing ever. I extruded the box horizontally to get a 90 degree angle. Then I extruded another time and then another 90 degree angle. Then when I was at the bottom of the stairs I decided to switch it up. I made a 45 degree angle from my 90 degree angle by pulling and attaching vertices instead of extruding 90 degree angles. I like it.

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Javantea's Fate - Scene 4, Page 2

This is Page 2, the finale to Scene 4. How wonderful it is to be finished with Scene 4. It didn't take much work and thus it restored my confidence in Javantea's Fate. A lot more than Scene 4 happened during the development of Scene 4. That include a bunch of Scene 5, and the climax of JF. It hasn't been reached yet in case you're wondering. Hehehe. We got at least a dozen scenes before the climax is even discussed. Anyway, hope you like this scene. Be sure to check out Scene 3, Page 3 if you're wondering what the mural means. Duh, stuff in JF doesn't happen by chance. Jav does not play dice and neither do I.

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Javantea's Fate Characters Page 4

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